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Space Cowboys | Jaipur 2nd Edition | Board Game | Ages 10+ | 2 Players | 30 Minute Playing time

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After the type of good the player wants to sell, they also choose as many cards of that type and play them face up on the discard pile. Each turn, you can choose to take one card, exchange your cards for other goods, buy the camels needed to transport your wares, or sell at the market. The sooner you sell and the more you sell of a single good at once, the higher your profit. This player has sold four purple cards. They took the four highest valued purple tokens remaining. They also got to take a four bonus token as they sold four cards. End of Round Just note, you cannot have more than seven cards in your hand at the end of the turn (not including camels). There should also always be five cards in the market.

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The biggest decision is determining how big of sets that you want to sell. In theory you want to acquire five or more of the same set as you can then get more tokens as well as a more valuable bonus token. You also have to consider the available tokens though. The tokens are arranged where the most valuable for each type are the first tokens taken. Therefore the faster you sell goods of a type the higher the likelihood that you will get the most valuable tokens. There is a benefit to collecting more cards of a type, but you don’t want to take too much time or your opponent could slide in and take the most valuable tokens for that good. This makes the selling mechanic really interesting as you try to read the other player to figure out what they plan on doing.

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Jaipur - Asmodee Digital

Setup involves dealing each player five cards and dealing 3 camels (more on them later) and 2 other good cards to the common face-up market. Any camels in your hand are immediately placed down in front of you to form your herd, which is going to come in handy. In turn, you can take cards from the market or sell cards from your hand. Jaipur is a really impressive and enjoyable two-player game that, taking probably under half an hour to play, you will find yourself pulling out over and over again. Lets begin with acquiring cards. Instead of just drawing cards Jaipur gives you three different ways to acquire cards. One option is just to take one of the face up cards from the table and add it to your hand. The other two ways of acquiring cards are quite a bit more interesting. Instead of just taking one card from the market you have the option of taking as many cards as you want. If there are several cards that you want you can take all of them on one turn which makes it easier to collect sets. The catch is that you have to exchange the cards you take with cards from your hand. Thus you can change the composition of your hand but you can’t actually change how many cards that you have in your hand. Between these two decisions you have to decide between expanding the number of cards in your hand versus being able to take several cards that you want in one turn. Cards will either represent camels or one of six goods. From a central market of five cards, you will be taking either any one card, all the camels, or exchanging any number of cards. When you sell, you will take matching tokens for each good that you sell. Good tokens start off more valuable and decrease in value as the game goes on. But on any one turn, you may only sell one type of good, and if it’s one of the most valuable, you must sell a minimum of two cards. Also, if you sell three or more cards, you will earn a bonus scoring token.Jaipur is like the Schrodinger’s Cat of games; you never know whether a round will be an easy win or more of a thinker, a high scorer or an epic battle for points, until you play. No strategy works the same twice as your opponent and you battle it out for large hauls or high-value items and of course, the camels. Jaipur is amazing at being a really simple entry point into the world of strategy-based games whilst still having many levels of depth that allow the game to be accessible to novices and pros alike. Give it a try and get yourself hooked. Outline How you acquire cards and manipulate the market plays a large role in how well you will do in the game. Obviously you want to collect valuable goods cards as well as create large sets in your hand. Sometimes it is just as important to deny your opponent good options. Each time you take cards you are potentially making a move that will help your opponent. When you take a single card or all of the camel cards you are putting new cards into the market for the other player to take. Even swapping cards could help your opponent as you could put out cards they need for one of their sets. Whenever you make a move you need to consider how it is going to benefit your opponent. Sometimes it might make sense to make a move that might not help you very much if you can hurt your opponent in the process. For example you could fill the entire market with camel cards. This then forces the other player to either sell cards or take all of the camel cards. If they take the camel cards you will get a whole new market of cards to choose from which you can take the best cards from before the other player even gets a chance at them. This is a really interesting mechanic as it is sometimes better to play defensively than offensively. Take the goods you want from the market into your hand and exchange them with goods from your hand and/or your camel herd. You many never finish with more than seven cards in your hand. I would have liked it if the artwork on the cards was brought to life a bit more, as it certainly doesn’t ooze personality. But the warm illustrations, colors and design evoke the theme well. When a player chooses to take cards there are three different ways to take cards. The player can only choose one of the three options. Take Several Cards

Jaipur: A Card Game of Duels - Apps on Google Play Jaipur: A Card Game of Duels - Apps on Google Play

Each turn, a player chooses between acquiring new goods from the market by using "tokens representing money", or selling goods in exchange for tokens. [1] Selling a larger batch of goods earns a bonus. [1] Reception [ edit ] If you take cards, you have to choose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips’ values decrease as the game progresses, but you get increasingly high rewards for selling sets of 3, 4, or 5 cards of the same good at a time, so it’s all about waiting just the right amount of time to make your trade. Selling three or more of the same card type earns a bonus. The player should collect the bonus token that matches the number of cards sold. The value of the bonus token will not be known until it is drawn. You are a great merchant in the great city of Jaipur. The Maharaja will invite only the richest merchant to be selected as the best trader in all the land. You must compete with your rival to be the first to achieve two seals of excellence. Buy, exchange, and sell goods at the best price on the market while all the while keeping an eye on your camel herd. Make the most money to gain a seal of excellence.If neither player has two Seals of Excellence another round is played. The game is reset following the setup process above. The player who lost the previous round will get to start the next round. End of Game

Jaipur board game review – a trading triumph | Wargamer Jaipur board game review – a trading triumph | Wargamer

Jaipur is a card game for two players. It was created by Sébastien Pauchon in 2009 and published by Asmodee. Players assume the roles of powerful merchants in Jaipur, the capital of Rajasthan. The aim is to receive two "seals of excellence" and be invited to the court of the Maharaja. The game focuses on buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Finally, a player may choose to take all of the camels from the mark and add them to their herd. If they do this, the cards taken from the marketplace are replaced with cards from the draw pile. At the end of the round, the player with the most camels in their herd receives the camel token, worth five rupees. So, although you don’t always want your opponent to be 'cameled up', it can be a good way to tempt them into refreshing the market for you. Of course, the person with the most camels at the end of the game also gains five extra points, which can prove crucial.Take several goods: replace as many cards in your hand as you like – goods or camels – with cards in the market. Players remove any camels from their hand and place them face up on the table in front of them. This pile of camels is called the herd. A player might not start the game with a herd. This player has decided to take the three camel cards. These three cards will be replaced with cards from the draw pile. Sell Cards

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